#tech and online
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obsessioncollector · 2 months ago
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A Tamil friend sent me this song and the comments on the video are so sweet. Everyone naming good years and describing their memories and others replying like YES FRIEND MY FAVORITE YEAR ❤️
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digitalismmm · 6 months ago
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Cable chaos
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blackseafoam · 1 year ago
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For those curious how a Tech Turn ™ would work on a horse when I posted this 🐴✨🤠
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bixels · 6 months ago
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As cameras becomes more normalized (Sarah Bernhardt encouraging it, grifters on the rise, young artists using it), I wanna express how I will never turn to it because it fundamentally bores me to my core. There is no reason for me to want to use cameras because I will never want to give up my autonomy in creating art. I never want to become reliant on an inhuman object for expression, least of all if that object is created and controlled by manufacturing companies. I paint not because I want a painting but because I love the process of painting. So even in a future where everyone’s accepted it, I’m never gonna sway on this.
if i have to explain to you that using a camera to take a picture is not the same as using generative ai to generate an image then you are a fucking moron.
#ask me#anon#no more patience for this#i've heard this for the past 2 years#“an object created and controlled by companies” anon the company cannot barge into your home and take your camera away#or randomly change how it works on a whim. you OWN the camera that's the whole POINT#the entire point of a camera is that i can control it and my body to produce art. photography is one of the most PHYSICAL forms of artmakin#you have to communicate with your space and subjects and be conscious of your position in a physical world.#that's what makes a camera a tool. generative ai (if used wholesale) is not a tool because it's not an implement that helps you#do a task. it just does the task for you. you wouldn't call a microwave a “tool”#but most importantly a camera captures a REPRESENTATION of reality. it captures a specific irreproducible moment and all its data#read Roland Barthes: Studium & Punctum#generative ai creates an algorithmic IMITATION of reality. it isn't truth. it's the average of truths.#while conceptually that's interesting (if we wanna get into media theory) but that alone should tell you why a camera and ai aren't the sam#ai is incomparable to all previous mediums of art because no medium has ever solely relied on generative automation for its creation#no medium of art has also been so thoroughly constructed to be merged into online digital surveillance capitalism#so reliant on the collection and commodification of personal information for production#if you think using a camera is “automation��� you have worms in your brain and you need to see a doctor#if you continue to deny that ai is an apparatus of tech capitalism and is being weaponized against you the consumer you're delusional#the fact that SO many tumblr lefists are ready to defend ai while talking about smashing the surveillance state is baffling to me#and their defense is always “well i don't engage in systems that would make me vulnerable to ai so if you own an apple phone that's on you”#you aren't a communist you're just self-centered
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graphic--horde · 1 year ago
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hiiii !! i just wanted to ask if you maybe had any computer/internet themed graphics ??
also i LOVE YOUR BLOG !!!
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Found a ton it's crazy !!
Also thank you so much !!?? I'm so glad u like my stuff omg :))
Ty for asking 🦖
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thisischeri · 6 months ago
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Setting up Windows 95, Microsoft, August 24 1995
Instagram: cheri.png
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70sscifiart · 1 year ago
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Yugoslavian computer magazine
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digitalmemoriez · 7 months ago
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✫・゚*.2008・゚✫*.
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posthumanwanderings · 13 days ago
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PlayStation 2 HDD Network Adapter from Welcome to the World of Online Gaming for Your PlayStation 2
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honeysuckleporridge · 5 months ago
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Surgical technician certification program online
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obsessioncollector · 12 days ago
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... As he continued making games, Wright would become inspired by the postwar architect Christopher Alexander, whose 1977 book A Pattern Language became a cult manual for city design. It divided metropolitan life into modular elements—“SMALL PUBLIC SQUARES,” “GREEN STREETS,” “SHOPPING STREET”—and then instructed readers on how they should be combined. In this approach an environment became an almost mathematical operation: “Each pattern describes a problem which occurs,” Alexander writes, “and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice.”
Maxis was acquired by EA in 1997; three years later Wright released The Sims, the ur-game, a simulation of humanity itself. In the same way that Alexander proposed curating infinite variety under a standardizing aegis, so could the components of The Sims be shuffled and toggled into ever-proliferating realities. Wright had lost his home in the Oakland firestorm of 1991, and has said that the original purpose of The Sims was to simulate the building and designing of houses. Indeed, the game maintains a lasting obsession with real estate. To play a family one must buy a home, and a home in The Sims is like a zen garden: obsessively tended to, an object of constant maintenance and contemplation. One can spend hours surveying possible wallpaper choices or creating a painstakingly gabled roof. In a 2022 oral history published by Vice, the franchise’s first art director, Charles London, said that The Sims was meant to be “an architecture game.” Little characters were added to “score” the design choices, only to eventually become the main feature and appeal.
Some commentators believe that The Sims is meant to satirize suburbia. “The boredom, the sterility, the uselessness and the futility of contemporary life,” writes the media scholar Alexander Galloway, “are depicted precisely using the things that represent it best: a middle-class suburban house, an Ikea catalogue of personal possessions, crappy food and even less appetizing music, the same dozen mindless tasks over and over.” Others have argued that the game is more sincere, a naif’s tribute to property ownership and what one gaming website calls its “beautiful scenery and idyllic backdrops.” There are listicles, Reddit threads, and YouTube channels dedicated to ranking and showcasing Sims mansions, guided by the same voyeurism as the tours of real houses in Architectural Digest.
But Wright, who left EA in 2009, did not give these manicured pixels a matching suburban ethos. A home in The Sims lacks the usual animating forces of family life. Intimacy between relatives is measured in points, increasing or decreasing without any given injury or kindness settling into a memory. A Sims home is not a haven or stage for emotions; it is only a system that challenges players to maintain its various parts. The game’s characters therefore never seem to experience the ongoing dramas of domesticity—neither its tender feelings nor its threat of betrayal, violence, resentment, dependency, scandal, and mutual ruination. As London put it, Sims characters, in their levels of happiness, signify the “efficient choices” a user makes in “object placement and room design.” The game, in effect, exports the density and urgency of the city and its management to the suburbs. The toilet, the refrigerator, and the bed are the chief fixtures of the game, meant to be visited in efficient choreographies of clicking.
This is, ultimately, less a narrative project than an ecological one. The Sims is about holistic relations, the quick and at times perilous responsiveness of one part of the whole to another. A Sim’s mood will plummet if her house is poorly decorated, or if she hasn’t taken the garbage out, or if, in an effort to learn a skill, she’s forgotten to fulfill a need. This kind of hair-trigger existence may explain the impulse that so many players cite of wanting to set their Sims on fire or drown them in swimming pools. Contra popular belief, these users are not behaving like psychopaths so much as feeling an understandable reflex toward entropy. One desires to see the system lurch into breakdown, to dash the finely made dollhouse into pieces...
... One helps a Sim by employing an algorithm, which is often the same thing as internalizing it. Far from providing a nostalgic refuge from the contemporary Internet, in other words, The Sims taps into one of the Web’s most foundational assumptions: that the processes of thinking and producing can be reduced to a series of commands. The user, in this view, becomes more creative as she becomes more machine-like. The rules allow her to manufacture possibilities; she is less an author employing technology for her own ends than an emitter of inputs, a conscript of the machine’s algorithmic logic.
Nowhere is that logic more apparent than in generative AI. At its most basic an algorithm is a set of instructions for achieving a designated result, such as the prompt that one might use to generate email text, say, or an atrocity photo in the style of Hayao Miyazaki. In 2018 Will Wright announced his first project in years, a game called Proxi, which has still yet to appear. In it, players will use AI to build animated scenes based on their memories, which they can then tweak and modulate as they wish.
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digitalismmm · 5 months ago
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Bleeding out
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sunlit-mess · 7 months ago
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YOU LIKED SO MANY FANDOMS I LOVE RN
AND THERE’S OMORI?!?!
(btw I’m actually @charlie-is-fun but I forgot my password so now I’m WompWimpWorld
LOL I remember that post ☠️🤪
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walterfairholmes · 5 months ago
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Hunter: Alright Omega, we're going out on a mission. You know what to do while we're gone.
Hunter: Don't add to the population.
Tech: Don't subtract from the population.
Echo: Stay out of the hospital, the holonews, and jail.
Wrecker: If you do end up in jail, assert dominance quickly.
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